Your efforts are really appreciated, but I'm not expecting CoH to be available/playable on Apple ARM Macs. It's a bean-counter move, looking at logistics, margins and hardware manufacturing costs. I have no faith in any kind of long term support from them, so I will abandon the ecosystem. I know ARM is great at what it does, and maybe Apple is going to get desktop performance out of it, although I don't see where they will go with the Mac Pro any time soon. I don't know what their beef is with NVidia, Intel and others, but I do not see this as a customer friendly move. I see the announcement as a big FU to people like me, and am not planning to continue with Apple. I am planning to abandon the platform after 20+ years, even though I love OSX and think it is the best desktop and OS experience by a mile. I do not expect any of my current games to work on the new ARM Macs. I am shopping around for an RTX3080 based windows machine right now, the first Windows machine I will buy since 2004. Studios and publishers that used to release all their games on Mac as well, often no longer do, this will get a lot worse if the it becomes harder to port the games because of large differences in architecture. Gaming on Mac is in a bad place at the moment, ever since they went form-over-function, overheating, underperforming hardware around 2013. I have been playing games on Mac since 2004, between 2007-2017 exclusively, I had no other gaming platform.įor the last 3 years, I've been using Bootcamp more and more. I will try to update this thread as more information becomes available. Hopefully that means workarounds will come fairly swiftly. This is a big and complicated transition that's going to harm a lot of games and open-source projects. So when the first ones are released, it's likely that some players will get ahold of them before I do, and I might have to depend on their accounts and experiences to see how this works.Įven if initially the roadmap reads "road closed", it could be short lived. Even when the first ones are released, I still might have too strained a budget to purchase one right away due to the virus shutdowns and limited employment sucking up most of my savings in 2020. Unfortunately I can't afford to purchase a developer ARM machine just to test CoH for Mac. An alternative might be to try and get it approved for the App Store, but that would take both a Signing of the Official Agreement™ and Apple drastically changing its App Store rules (it currently does not allow apps that require emulation or translation, and definitely doesn't allow apps that have to download more stuff). This would be an extreme roadblock: Even if CoH could run via Wine (and Rosetta 2) on the Mac, the OS simply wouldn't allow it. If you're using a Mac for CoH, you should at least be prepared for that possibility.Īnother issue might be if Apple decides to "lock down" these new ARM Macs to only allow software downloaded from the App Store. But worst case would be it doesn't work at all, and there is no immediate fix. The best case scenario would be if CoH launches via Wine with no problem, other than some sluggishness and lower FPS because it has to be translated. I'm also unsure if Wine, the core of the CoH Mac client, will even be translated by Rosetta 2 (it might be for GUI launched apps only, not command-line). What I don't know for certain about it is whether Apple's own video inside the new silicon will support any Intel based games that have to be translated via Rosetta 2. The new ARM computers will be powered by a custom ARM/64 chip with built-in video. The only certainties are that Apple plans the transition to take two years, and that MacOS "Big Sur" (the next upcoming version) will support Intel 圆4 to ARM/64 translation called Rosetta 2. There isn't a lot of information about this transition yet, so it's difficult to tell what the full effects will be as far as running City of Heroes on a Mac. On Monday, June 22, 2020, Apple announced that it was transitioning all of its computer hardware to the ARM "System On A Chip" platform instead of Intel.
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